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Blenderlounge • Consulter le sujet - UV Map boite aaaaajnjcbdjhc

UV Map boite

Ici on parle de textures et dépliages d'uv's

Modérateurs : frez, Yadoob, stilobique, Matpi, ModSquad

UV Map boite

Message par corsicansailor » 17 Juil 2017, 12:30

Bonjour a toutes et tous. Nouveau sur Blender et le forum je cherche la réponse à un problème.
Est-il possible dans une animation blender de "coller" deux UV map différents ?
Je m'explique j'ai une boite cubique dont je voudrais animer les 4 rabats du couvercle pour qu'ils s'ouvrent et se ferment, et je voudrais pouvoir mettre une texture différente sur l'intérieur et l'extérieur de la boite et des rabats bien sûr, pour exporter le tout en DAE. Cela est-il faisable ?
Je vous remercie de vos réponses et conseils.
corsicansailor
 
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Inscription : 17 Juil 2017, 12:24

Re: UV Map boite

Message par zeauro » 17 Juil 2017, 13:18


zeauro
 
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Re: UV Map boite

Message par corsicansailor » 17 Juil 2017, 14:06

Ok merci les explications claires. Le DAE est censé être utilisé pour un développement IOS et reconnu dans scenekit. et je suppose que personne ici ne pourra me donner la solution ?
Cdt
corsicansailor
 
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Inscription : 17 Juil 2017, 12:24

Re: UV Map boite

Message par zeauro » 17 Juil 2017, 15:54

Comme je l'ai déjà dit, l'animation et les UVs seront dans le DAE.
Tout ce qu'il te reste à faire : c'est trouver comment coder l'affectation des textures à chaque côté de la surface pour scenekit.
En survolant vite fait la doc, je n'ai pas rien trouvé de relatif au backfacing nécessaire.
Mais apparemment, tu dois pouvoir trouver une solution en faisant un shader GLSL.

Je ne sais pas si il y a des habitués de scenekit sur le forum. Mais il est évident que tu trouveras probablement plus rapidement la réponse sur un forum dédié à scenekit (si ça existe).

zeauro
 
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