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Blenderlounge • Consulter le sujet - Simulation chute personnages aaaaajnjcbdjhc

Simulation chute personnages

Ici on parle de skinning et de rigging

Modérateurs : frez, Yadoob, stilobique, Matpi, ModSquad

Simulation chute personnages

Message par lookingforspice » 01 Juin 2019, 18:03

Hello :
j'aurai besoin d'un petit coup de pouce sur une scene de bataille avec une base 3d et overpaint 2d :

La scene en question :


j'ai récupéré un personnage deja riggé et je souhaite simuler une chute, si je répète l'opération j'aurai une vingtaines de persos au sol (etsur dautres éléméents comme la table brisée) sans avoir à créer les poses une à une via Pose Mode.
Exemple trouvé sur youtube, par contre osef de l'animation, je veux juste le résultat en image fixe :
[YouTube]https://www.youtube.com/watch?v=oB33HLoceiw&feature=youtu.be&t=50[/YouTube]

Voilà peut etre que quelqu'un a une solution simple, je tourne en rond depuis toute l'aprem, ce truc là est hyper important, faut absolument que j'avance ce weekend !
Mayday, mayday, je sens que je vais craquer :o Merci d'avance Love++
lookingforspice
 
Message(s) : 3
Inscription : 01 Juin 2019, 17:41

Re: Simulation chute personnages

Message par zeauro » 03 Juin 2019, 08:49


zeauro
 
Message(s) : 982
Inscription : 21 Août 2013, 15:47

Re: Simulation chute personnages

Message par lookingforspice » 03 Juin 2019, 19:32

Merci pour cette réponse détaillée! Je vais faire selon mes compétences, plus simple pour terminer la scene à temps. C'est pas évident d'évaluer la difficulté d'une tache quand on comprends pas son fonctionnement, maintenant je visualise un peu mieux le truc donc merci pour ca! Parfois faudrait des cours théorique sur la 3D pour mieux la cerner!

J'essaie d'utiliser toutes les possibilités de 3d qui prennent moins de temps qu'en 2D, et il y a un paquet d'outils simpas pour ca, pour le reste on va utiliser la magie de la 2d, qui elle aussi a ses atouts!
lookingforspice
 
Message(s) : 3
Inscription : 01 Juin 2019, 17:41


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