Blender Today du 14 Novembre 2022 sur les améliorations de Cycles, etc.

CHANGELOG – BLENDER TODAY #211

Code Blog:

* Brush & Asset Drafts https://code.blender.org/2022/11/brus…

TEXTURE PAINT

* Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82

CYCLES

* Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de

* Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b

* Fix T101270: Object Info – Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a

* Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8 ANIMATION

* Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390

* NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d

* Add poll messages for marker operators https://developer.blender.org/rB1fdaf74 UI

* Geometry Nodes: Fix alignment of exposed properties in the modifier http://developer.blender.org/D16417

* UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1

* Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43

* Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9

* Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387

* GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3

* Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426

* Improved Korean Font Sample https://developer.blender.org/rBa43053a

* Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90

SCULPT

* Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b

GREASE PENCIL

* GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae

PERFORMANCE

* Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437

* Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7

UV

* UV: implement copy and paste for uv https://developer.blender.org/rB721fc9c

RIGGING

* Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf…

* Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8…

POTPOURRI

* Mesh: Convert color attribute operator https://developer.blender.org/D15596

* Fix support for building with ffmpeg lower than 5.0 https://developer.blender.org/rB3e71220

* Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b

ADD-ONS

* Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323

Blender Today Lundi 14/11/2022
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